Oct 06 2019
Theme: Start With Nothing
http://games.salomonsson.se/ld45/LD45_MadMansVengeance.zip
My second text-based c++ game, this time however not in actual console but in a fake window using SDL (porting a console program to mac/linux was too much effort).
Even though the game was submitted in time, I did not get any rating. In order to get rating you need to recieve 20 votes, and safest way to get those is to rate 20 games. Unfortunately - in order to do so in an honest fashion a lot of time is required, and I could not get any more time after these full two days.
Therefore this will be my last Ludum Dare entry. Getting a result, being in the competition, is the very reason I’m doing this! Seems I will have to try and find another game jam I can attend instead. I feel sad about this, but I have been getting the feeling for quite some time that Ludum Dare has grown more than is actually good for it.
Link to source code: https://github.com/Tommislav/ld45
Link to ludum dare entry (because why not): https://ldjam.com/events/ludum-dare/45/mad-mans-vengeance
Dec 15 2015
Theme: Two Buttons and/or Grow
View the Ludum Dare page
Play the game (webGL)
With two 5 months old twin girls my time was stricly limited, and I had decided to skip this Ludum Dare.
That was until I found out about the theme(s). I loved them both! And I had an idea that would be quick to implement… or so I thought.
The result would be my most successful Ludum Dare entry yet…
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Apr 21 2015
Theme: Unconventional Weapon
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=2393
I am a developer who prefers two dimensions. Two dimensions means safety for me.
But sometimes we need a challenge, and I decided beforehand that I would try to make something in 3d this time.
I have to say that I’m quite pleased, even though I ended up locking the movement to two axis anyway (so I guess you could call it 2.5 dimension), but I’m quite pleased with how you can play with depth to create a visually interesting maze like in the screenshot above.
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Jan 02 2013
Theme: “You are the Villain”
Ludum Dare entry
View Timelapse on Youtube
This time I was aiming for a space shooter game, with a very special control scheme that I’ve been having in the back of my head for several years.
Unfortunately I’m not very pleased with how my entry turned out in the end. Read on to get more details…
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Sep 02 2011
Theme: Escape
Ludum Dare entry
When making my entry I wanted to make my game as creepy as possible. Since the theme was ‘Escape’ I was going for a world you probably don’t want to stay in :)
As art/design isn’t really my strongest side I went with the sketchy look. Its a style I call “Fulsnyggt”, when it looks so ugly that it actually looks good.
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May 05 2011
Theme: “It’s dangerous to go alone! Take this!”
This was the first time I participate in Ludum Dare, and I had decided to use XNA, a framework I had never used before (but Ludum Dare is a fine motivator to learn something new).
The bad news is that I failed. Pretty bad! This is what happened…
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