Feb 29 2016
Sidetrack! I got an idea that I really wanted to try.
Removed the player and focused only on playing with the level design.
Imagine that you are running around on a scaffolding structure really high above the ground. Running, jumping, swinging.
That has always been a dream of mine (if I had more than one life). I guess that’s why I love platformers so much…
Feb 22 2016
Tick tick tick… boom!
The bomb will carve a spherical hole out of the blocky ground.
Kind of remind me of another game with blocks…?!?
Feb 21 2016
By pressing the fire button you remove the blocks directly to the sides of you (left, right, front and back) if there is a block there.
Today was just a quick session. Need to play around a lot more with these mechanics to figure out where to go from here…
Feb 18 2016
There were some obvious problems with my earlier progress with this project, so I had to take a step back before I could go on.
So I created a new scene, wiped all enemies from it, created a 15x15x15 grid, randomly filled it with blocks and dropped the player on top of it.
We are progressing forward again, this might be something interesting…
Nov 02 2015
Managed to get some enemies into the game. Make sure to lean forward and look around corners to avoid surprise ambushes!
This is just a very first draft and needs a lot of work, but I really like how this is coming together.
Oct 22 2015
So, it was pretty obvious what the next step needed to be. Particles!
I’m not really satisfied yet, but I haven’t spent a lot of time on it. It will have to do for now…
I have also rotated the directional light so the shadow falls more right below the player, so you’ll better see where he’ll land when doing a jump.
Next up: Enemies!!
Oct 20 2015
I recently got to borrow an Oculus Rift DK2 from Resolution Games, and for a few couple of nights I’ve been playing around with an idea I had, that actually is starting to turn out pretty cool.
But it’s hard to get enough time with 2 months old twins that wants your attention =D