If you missed the announcement-trailer you have to check it out immediately! Yes now! Do it!
In-game screenshot from Ripple Dot Zero
Today is a big day for me. Today we announce the official release date for Ripple Dot Zero, my long ever-lasting game project together with Simon (you can find more Ripple info on our Pixeltruss-blog), but right now I just want to share my personal view.
I wrote the very first line of code for this project in February 2008, that was for our custom made level editor, and started working on the game engine shortly thereafter. That is more than five years ago!!!
Supernova is a Slot Machine from Quickspin, where you can multiply any wins you get with the amount specified in the two right-most reels (by most you can get x10 + x10).
The game gets pretty intense if you get really high wins (as this video below shows).
For the most part of this project I was the only developer. I was also Scrum master. One of the two artists working on this game together with me was actually Simon, who made all graphics and level design for Ripple Dot Zero and Metro Siberia.
This time I was aiming for a space shooter game, with a very special control scheme that I’ve been having in the back of my head for several years.
Unfortunately I’m not very pleased with how my entry turned out in the end. Read on to get more details…
I can never remember the short hand notation for Vectors in actionscript 3, so I write it down here once and for all. Hopefully it might even help someone else.
You can declare and instanciate a new Vector by typing one of the following:
// Long way
varvec1:Vector.<int>=newVector.<int>();
vec1.push(1);
vec1.push(2);
vec1.push(3);
// A little bit better
varvec2:Vector.<int>=Vector.<int>([1,2,3]);
// Yeah, I like this one B-)
varvec3:Vector.<int>=new<int>[1,2,3];
When making my entry I wanted to make my game as creepy as possible. Since the theme was ‘Escape’ I was going for a world you probably don’t want to stay in :)
As art/design isn’t really my strongest side I went with the sketchy look. Its a style I call “Fulsnyggt”, when it looks so ugly that it actually looks good.
This was the first time I participate in Ludum Dare, and I had decided to use XNA, a framework I had never used before (but Ludum Dare is a fine motivator to learn something new).
The bad news is that I failed. Pretty bad! This is what happened…
We had a iPhone app-dev night at the office (isotop) last night, where we were guided by our iPhone app guru Eric N. This is the result from that evening.
I’m pretty experienced with svn, but I’m a total newbie to git – and having some problem remembering the all the command-line syntax, so I’ll use this page as a cheat sheet. Feel free to bookmark =)
I participated in Android Hackathon this weekend, where the goal was to build a game for an Android phone in one day – and the theme was retro (8-16 bits).
Here are some really good tutorials. They are definetly worth your time!
http://www.bit-101.com/tutorials/
Excellent tutorials by Keith Peters about Perspective, Elasticity, 3D Rotation and more. A good place to start looking for your first steps in 3d!
http://student.kuleuven.be/~m0216922/CG/
Learn some really cool old school computer graphics effects such as perlin noise fire, ray casting or some Image Arithmetic.
A guy named Emanuel Feronato has written a series of tutorials about how to make a game like Metre.Siberia. I think the tutorial is a good place for thoose of you who are pretty new with flash/actionscript, and I’m flattered that he choose MS to make a tutorial of!
During my time at Isotop I have worked a lot with flash based video players. It all started with a brand new videoplayer for tv4play.se in late 2008, and since then I have been maintaining and kept adding features and new versions. Let me take you to a trip down memory lane, and have a look at a few of all the different versions and variations of the player I have been involved in…