Salomonsson.se
Apr 19 2009

Ghost4Koin - a game in less than 4 kb

A game in less than 4 kb. This image is 6 kb!

[http://games.salomonsson.se/games/ghost4koin.html](Click here to play the game) but watch your ears, the sound effects are very loud!

In 2009 I gathered a team of co-workers from Isotop to enter a competition where you were supposed to build a game with a final result of less than 4 kilobytes. Since I’m both interested in game development, optimization and low level actionscript this competition seemed even more compelling to me.

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Aug 08 2008

Battlefield Bad Company

During 2008 I spent two months consulting at DICE, working on Battlefield Bad Company.

I did mostly in-game UI stuff. Among other things I built the system for setting up and handle hud/cross-hairs for the weapons and vehicles, and for handling special properties (zoom in with sniper rifle, number of rounds in grenade launcher or current heading and altitude in helicopters). I also worked on the loading screens and health bars.

It was a very exciting project to work with, and of course I’m extremely proud to see my name listed in the credits!

Apr 15 2008

Metro.Siberia - People in planes edition

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A special edition of Metro.Siberia promoting the new single Pretty Buildings. A completely new level where we’ll go through the main capital city…

Also playable on newgrounds (with lots of comments)!

Dec 02 2007

Tv4vädret

This Swedish weather application was released in late 2007 and had lots of really cool features. You could check the weather all around the world, and could play, fast forward or rewind the weather forecasts. I kept developing and maintaining the app until 2010 when it was taken down. Up until then it had spawned several sub-applications such as “Sjövädret”, “Skidvädret” and “Pollenvädret,” which were using the same engine…

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Dec 02 2007

Metro.Siberia underground

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Navigate through three of the Siberian underground systems in this RSSGTG (Retro Soviet Style Gravity Tunnel Game).

A very simple and addicting game inspired by the well known helicopter game, but unlike the helicopter game this game contains do not contain randomly generated levels, so your skill is all that counts.

The game (and editor) was built by me, and the art and music was created by Simon Stålenhag. The game has been played more than 10 million times since it was released in late 2007, and we have released one spinoff of the game called “People in planes”.

Apr 28 2006

Nibbles - by my brother

This is the game “Snake” – most known from the nokia-cellphones, but before that the game was called “Nibbles” and programmed on QBasic.

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Feb 28 2004

Pong Screensaver

Let the computer play a set of Pong against itself when you’re away. The ball gets a small speedboost each time it hits one of the pads, so don’t expect one of thoose calm screensavers.

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Jul 11 2003

Super Bobby World

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Super Bobby World was my very first “big” hobby project, and was released back in 2003.

It is a 2D platform game inspired by Monty On The Run on the Commodore 64, and Super Mario and Zelda on the NES…

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Jan 01 2001

My very early stuff!!

Warning this is a collection of some the first games I ever made. They are dated between 2001 to 2003, and some of them can hardly be called games at all. I keep them most for the sake of nostalgia.

Keep on reading if you want to check them out…

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