Jun 29 2016
Shader Week, Day 5
Finally started on vertex and fragment shaders again! http://www.alanzucconi.com/2015/07/01/vertex-and-fragment-shaders-in-unity3d/
Using a GrabPass
to grab a texture of what’s underneath we can manipulate whats underneath.
The red rectangle is just taking the rgb + r*1.5, applied to a quad.
Underneath we’re using a bumpmap to apply something that looks like glass.
Very cool, but a lot of new concepts here. Will have to play around with this more. But now I’m out of time for today…