Salomonsson.se
Jun 29 2016

Shader Week, Day 4

Still playing around with surface shaders from this link: http://www.alanzucconi.com/2015/06/17/surface-shaders-in-unity3d/

We got two new knights. One with extruded vertices, and a pink one.

The pink one uses dot product to calculate the light for each fragment, as we’ve written our own lightning implementation.