Jun 29 2016
Shader Week, Day 4
Still playing around with surface shaders from this link: http://www.alanzucconi.com/2015/06/17/surface-shaders-in-unity3d/
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We got two new knights. One with extruded vertices, and a pink one.
The pink one uses dot product to calculate the light for each fragment, as we’ve written our own lightning implementation.