Sep 08 2015
Playing with shaders - Part 1
Since I became a father of two twins, two months ago, I haven’t been able to do much coding at all. Any opportunity I get I have to make sure I do something really small since my work time gets very fragmented.
So I started a c++ project, open a window with an openGL context, and started playing with some really basic shader code. As I said, I didn’t get very far before I had to abort. But it’s something.
Just wanted to save the links to some pages that helped me setting up GLFW on windows in Visual Studio 1013. http://www.41post.com/5178/programming/opengl-configuring-glfw-and-glew-in-visual-cplusplus-express
http://www.codeincodeblock.com/2013/05/introduction-to-modern-opengl-3x-with.html
https://github.com/smokindinesh/Modern-OpenGL-Series
#version 420 core
out vec4 color;
void main() {
float x = mod(gl_FragCoord.x, 100.0) / 100.0;
float y = mod(gl_FragCoord.y, 100.0) / 100.0;
color = vec4(x,y,1.0,1.0); }