Jan 15 2015
2D platform engine in unity - part 8
Last time I promised a bigger world, and starting with animations. It seems I forgot a very important feature: moving platforms!
Todays build features:
- Moving platforms (still a bit buggy)
- The moving platform to the left is a Solid platform, you hit your head if jumping on it from below
- The moving platform to the right is a Cloud platform. You can jump on it from below, and jump through it with down+jump Give it a try
Known bugs (to be resolved):
- The platform can currently only handle one colliding object. If two or more entities touch the platform very strange behaviour will occur.
- You can fall through a platform if you fall downwards and it moves upward at larger speeds. And as a side note: I think the game looks better with Unitys debug stuff enabled. Don’t know if you can export the web player with those enabled. I think not… Next time: Platform bug fixes and then performance on big worlds and animations.