2D platform engine in unity part 11 - Wall jumping
Today I made the following new features
- Moved the project over to the newly released Unity 5
- Played with a particle system running as part of the background
- Started on wall jumping feature (based on public demand), this is not all done yet though!
Moving the project over to Unity 5 went pretty painless, unless the collider offsets were messed up on my platforms, meaning I had to adjust all of them. Luckily the level isn’t that big, which meant it only took a few minutes. If I had turned the platforms into prefabs (which would have been the right thing to do) this operation would only have taken a few seconds.
And I’ve been playing with the though of adding some background particles. I wanted some slow/smooth/subtle background noise. Well… I don’t know what to think of it. I could have spent the entire night tweaking it. But instead I moved on to the wall jumping part.
I have to say I’m very satisfied with the gliding part (just need to add some particles while slowly sliding down the wall), but the actual jumping-part is horrible. But that’s something I’ll have to fix another nigth. Now it’s time for bed.