Super Bobby Workd - part 5
Note: we’re just getting started - everything is supposed to look like shit at this point :-D
Huge progress today!
- Player physics (iteration 1) implemented
- Running, sliding, jumping, falling
- If falling too far, he screams “FAAAAAAAAAN”
- Implemented quick IMGUI-framework + auto layout
- Implemented in-game debug menu
- Toggle player physics
- Pause/unpause the game
- Debug mode to not die (not implemented yet)
- Toggle languages
- Also properly implemented “toggle sound”
This is amazing progress for about 5 days work! Almost all the major pieces are in place to run around now. What’s missing is the ability to die, which I’ll handle tomorrow (work in progress).
It puts me in a great spot - timewise. I’ve got a full 9 more days before my deadline of a playable demo, and I have one more, really big feature left: a Level editor. But 9 days for a level editor and put together some levels seems absolutely doable.
Of course, the game also lacks a ton of content. Enemies, interactables and such. Adding more stuff will also be part of those 9 days. But I need a level editor before I can properly place them (because my random layout is just a quick way for me to test basic functionality and not meant for prime time).