<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for salomonsson.se</title>
	<atom:link href="http://salomonsson.se/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://salomonsson.se</link>
	<description></description>
	<lastBuildDate>Fri, 03 Feb 2012 09:29:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on Embedded fonts disappear when updating to FlexSDK 4.1 by Tommislav</title>
		<link>http://salomonsson.se/blogposts/embedded-fonts-disappear-when-updating-to-flexsdk-4-1#comment-817</link>
		<dc:creator>Tommislav</dc:creator>
		<pubDate>Fri, 03 Feb 2012 09:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.salomonsson.se/?p=240#comment-817</guid>
		<description>More information on this matter can be found here: http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7ede.html</description>
		<content:encoded><![CDATA[<p>More information on this matter can be found here: <a href="http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7ede.html" rel="nofollow">http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7ede.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Abandoned: My Ludum Dare #21 Entry by Rahil627</title>
		<link>http://salomonsson.se/games/abandoned-ludum-dare-21-entry#comment-731</link>
		<dc:creator>Rahil627</dc:creator>
		<pubDate>Thu, 03 Nov 2011 05:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://salomonsson.se/?p=390#comment-731</guid>
		<description>Congrats on the game! I was just searching for some simple games that used the Push Button Engine and stumbled upon this. I wanted an engine less narrow than Flixel/Flashpunk to be able to use vector graphics and closer to standard flash library. PBE seems to be the answer, but it almost seems overkill for rapid prototyping! Although it does seem really well written, with dependency injection &#039;n all...

I&#039;ll probably try out PBE and then XNA.

Thanks again!</description>
		<content:encoded><![CDATA[<p>Congrats on the game! I was just searching for some simple games that used the Push Button Engine and stumbled upon this. I wanted an engine less narrow than Flixel/Flashpunk to be able to use vector graphics and closer to standard flash library. PBE seems to be the answer, but it almost seems overkill for rapid prototyping! Although it does seem really well written, with dependency injection &#8216;n all&#8230;</p>
<p>I&#8217;ll probably try out PBE and then XNA.</p>
<p>Thanks again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Embedded fonts disappear when updating to FlexSDK 4.1 by Torgny</title>
		<link>http://salomonsson.se/blogposts/embedded-fonts-disappear-when-updating-to-flexsdk-4-1#comment-13</link>
		<dc:creator>Torgny</dc:creator>
		<pubDate>Wed, 17 Aug 2011 19:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.salomonsson.se/?p=240#comment-13</guid>
		<description>Thanks! You saved my day!</description>
		<content:encoded><![CDATA[<p>Thanks! You saved my day!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Embedded fonts disappear when updating to FlexSDK 4.1 by Chris</title>
		<link>http://salomonsson.se/blogposts/embedded-fonts-disappear-when-updating-to-flexsdk-4-1#comment-12</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 28 Jun 2011 11:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.salomonsson.se/?p=240#comment-12</guid>
		<description>That was perfect, damn adobe and its lack of docs</description>
		<content:encoded><![CDATA[<p>That was perfect, damn adobe and its lack of docs</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Silver medal at Android Hackathon by Tommislav</title>
		<link>http://salomonsson.se/mobile-dev/silver-medal-at-android-hackathon#comment-15</link>
		<dc:creator>Tommislav</dc:creator>
		<pubDate>Wed, 18 May 2011 18:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.salomonsson.se/?p=261#comment-15</guid>
		<description>Actually I just got myself a brand new Xperia Play, and I love it! Now I just have to make a game for it =D</description>
		<content:encoded><![CDATA[<p>Actually I just got myself a brand new Xperia Play, and I love it! Now I just have to make a game for it =D</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Silver medal at Android Hackathon by LoveAndroid</title>
		<link>http://salomonsson.se/mobile-dev/silver-medal-at-android-hackathon#comment-14</link>
		<dc:creator>LoveAndroid</dc:creator>
		<pubDate>Wed, 18 May 2011 13:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.salomonsson.se/?p=261#comment-14</guid>
		<description>I just love Android! It is such a great OS with multitasking (who&#039;s apple? :D) it runs fast and the huge number ob really good and various smartphones (eg.  xperia play) will take it to the top of the mobile os market.</description>
		<content:encoded><![CDATA[<p>I just love Android! It is such a great OS with multitasking (who&#8217;s apple? <img src='http://salomonsson.se/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ) it runs fast and the huge number ob really good and various smartphones (eg.  xperia play) will take it to the top of the mobile os market.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Metro.Siberia People in planes edition by Tommislav</title>
		<link>http://salomonsson.se/games/metro-siberia-people-in-planes-edition#comment-5</link>
		<dc:creator>Tommislav</dc:creator>
		<pubDate>Mon, 21 Feb 2011 08:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.salomonsson.se/?p=47#comment-5</guid>
		<description>There is no defined &quot;ending&quot; to MS-pip (as it was to the first MS). Where it&#039;s starting to get intense is your last chance to add a few final points to your high score. To be honest: if it weren&#039;t for those last obstacles you would have found yourself in the beginning of the game as we initially thought that if you played through the entire game you would keep playing from the start, but with higher speed. As it turned out it didn&#039;t work very well, so we took the easy way and just blocked the path in the very end.</description>
		<content:encoded><![CDATA[<p>There is no defined &#8220;ending&#8221; to MS-pip (as it was to the first MS). Where it&#8217;s starting to get intense is your last chance to add a few final points to your high score. To be honest: if it weren&#8217;t for those last obstacles you would have found yourself in the beginning of the game as we initially thought that if you played through the entire game you would keep playing from the start, but with higher speed. As it turned out it didn&#8217;t work very well, so we took the easy way and just blocked the path in the very end.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Metro.Siberia People in planes edition by skychase2rebirth</title>
		<link>http://salomonsson.se/games/metro-siberia-people-in-planes-edition#comment-4</link>
		<dc:creator>skychase2rebirth</dc:creator>
		<pubDate>Thu, 10 Feb 2011 00:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.salomonsson.se/?p=47#comment-4</guid>
		<description>How am i supposed to pass through the big wall after all those circles ? (around 43XX)</description>
		<content:encoded><![CDATA[<p>How am i supposed to pass through the big wall after all those circles ? (around 43XX)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Metro.Siberia underground by Heitor Bergmann</title>
		<link>http://salomonsson.se/games/metro-siberia-underground#comment-3</link>
		<dc:creator>Heitor Bergmann</dc:creator>
		<pubDate>Wed, 26 Jan 2011 13:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.salomonsson.se/?p=23#comment-3</guid>
		<description>Rly enjoyable, this game is awesome. i met this game in 2008, since i play it time to time.
The score list is just the way it must be. u rly want to play more, and get higher.
btw.... 3 letters only, isnt enough! =( it would be cool if u could identify better other players, its like making a goal and enhances your &quot;need play it&quot;. its just a though, the game is great and i thank you!</description>
		<content:encoded><![CDATA[<p>Rly enjoyable, this game is awesome. i met this game in 2008, since i play it time to time.<br />
The score list is just the way it must be. u rly want to play more, and get higher.<br />
btw&#8230;. 3 letters only, isnt enough! =( it would be cool if u could identify better other players, its like making a goal and enhances your &#8220;need play it&#8221;. its just a though, the game is great and i thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Metro.Siberia underground by ross</title>
		<link>http://salomonsson.se/games/metro-siberia-underground#comment-2</link>
		<dc:creator>ross</dc:creator>
		<pubDate>Fri, 15 Oct 2010 20:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.salomonsson.se/?p=23#comment-2</guid>
		<description>Hey. Weird that no1 still left here no comment.
I think this game and music is awesome, 5 of 5, thx a lot for creating it, it gives a lot of joy.</description>
		<content:encoded><![CDATA[<p>Hey. Weird that no1 still left here no comment.<br />
I think this game and music is awesome, 5 of 5, thx a lot for creating it, it gives a lot of joy.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

